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AuSoundPlayFromFile - create a flow to play
a file. 
#include <audio/audiolib.h> 
#include <audio/soundlib.h> 
AuEventHandlerRec *AuSoundPlayFromFile(server,
filename, destination, volume, callback, callback_data, flow ,volume_mult_elem,
monitor_element, status) 
    AuServer *server;
 
    char *filename;
 
    AuDeviceID destination;
 
    AuFixedPoint volume;
 
    void (*callback) (AuServer *, AuEventHandlerRec *,AuEvent *,AuPointer);
 
    AuPointer callback_data;
 
    AuFlowID *flow; /* RETURN */
 
    int *volume_mult_elem; /* RETURN */
 
    int *monitor_element; /* RETURN */
 
    AuStatus *status; /* RETURN */
 
- server
- Specifies the connection to the audio server. 
- filename
- Specifies
the name of the file to play. 
- destination
- Specifies the device to output
the audio data. 
- volume
- Specifies the volume. 
- callback
- Specifies the procedure
to be called for additional event processing. 
- callback_data
- Specifies any
additional arguments to be passed to the callback. 
- flow
- If non-NULL, returns
the flow ID. 
- volume_mult_elem
- If non-NULL, returns the index of the volume
multipler element. 
- monitor_element
- If non-NULL, include an ExportMonitor element
in the flow and return it's index. 
- status
- If non-NULL, flush the output buffer
and return the status from the server. 
AuSoundPlayFromFile creates
a flow to play filename on device and returns a pointer to the event handler
created or NULL if there was an error. 
AuBadDevice. 
AuSoundPlay,
AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface 
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